Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
371 abilities · 51 competitive · 2 S-tier
371 of 371 abilities
Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
No description available
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
No description available
No description available
Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Lowers Special Defense of all Pokémon except itself.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
No description available
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
No description available
No description available
Protects against bullet, ball, and bomb-based moves.
No description available
No description available
Restores HP upon eating a Berry, in addition to the Berry's effect.
Boosts Attack after knocking out a Pokémon.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
No description available
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
This Pokémon always acts as though it were Asleep.
Goes inside the mouth of an ally Dondozo if one is on the field.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
No description available
No description available
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Copies ally's stat changes on entering battle.
When Ignores moves and abilities that draw in moves.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Resets all stat changes upon entering battlefield.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Boosts Defense in battle.
No description available
Opposing Pokémon cannot use priority attacks.
No description available
No description available
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Prevents the first instance of battle damage.
No description available
No description available
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Powers up Dragon-type moves.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Restores HP when hit by a Ground-type move.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
This Pokémon automatically switches out when its HP drops below half.
No description available
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
No description available
Increases Special Attack to 1.5× when burned.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes Castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
No description available
Decreases all direct damage taken by friendly Pokémon to 0.75×.
No description available
Reveals an opponent's held item upon entering battle.
No description available
Other Pokémon cannot lower this Pokémon's stats.
Halves damage from physical attacks.
Raises Flying moves' priority by one stage.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Gives immunity to status moves.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
No description available
Boosts Defense while Grassy Terrain is in effect.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Boosts Special Attack after knocking out a Pokémon.
Boosts Attack if intimidated, and prevents being forced to switch out.
No description available
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Increases Attack to 1.5× with a major status ailment.
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
No description available
No description available
No description available
The Pokémon may pick up Honey after battle.
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
No description available
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Halves damage from Special moves.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses Light Screen, Reflect, and Safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
No description available
No description available
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
No description available
Raises Attack one stage upon taking damage from a Dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
No description available
Protects against major status ailments during strong sunlight.
Evades Ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
No description available
Halves the Pokémon's weight.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Contact changes the attacker's Ability to Lingering Aroma.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
No description available
No description available
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Prevents Steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
No description available
Strengthens aura and pulse moves to 1.5× their power.
The Pokémon can use its moves as if the weather were harsh sunlight.
No description available
This Pokémon's moves critical hit against poisoned targets.
Changes type depending on the terrain.
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Reflects any stat-lowering effects.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Bypasses targets' abilities if they could hinder or prevent a move.
No description available
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs Electric moves, raising Speed one stage.
On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes Arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Status moves go last, but are not affected by the opponent's ability.
Cures any major status ailment upon switching out.
Increases super-effective damage dealt to 1.25×.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
No description available
Makes the Pokémon's moves all act Normal-type.
No description available
Prevents infatuation and protects against Captivate.
No description available
Copies stat boosts by the opponent.
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Protects against damage from weather.
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Lets the bearer hit twice with damaging moves. The second hit has half power.
No description available
Prevents the Pokémon and its allies from being poisoned.
No description available
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Pokémon poisoned by Pecharunt's moves will also become confused.
Has a 30% chance of poisoning target Pokémon upon contact.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
No description available
When an ally faints, this Pokémon gains its Ability.
Just being next to the Pokémon powers up moves.
Raises non-damaging moves' priority by one stage.
Increases the PP cost of moves targetting the Pokémon by one.
No description available
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Reduces super-effective damage to 0.75×.
Ignores moves and abilities that draw in moves.
Changes the bearer's type to match each move it uses.
Raises highest stat in harsh sunlight, or if holding Booster Energy.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Boosts sound-based moves and halves damage from the same moves.
Doubles Attack in battle.
Protects from status conditions and halves damage from Ghost-type moves.
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Opposing Pokémon cannot use priority attacks.
Enables the Pokémon to move first occasionally.
Increases Speed to 1.5× with a major status ailment.
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.