Poké Ball
The baseline ball. It tries to catch a wild Pokémon without any special condition or bonus.
38 balls · 9 specialist · 6 Apricorn · 9 Hisui
38 of 38 balls
The baseline ball. It tries to catch a wild Pokémon without any special condition or bonus.
A direct upgrade over a Poké Ball with a better general catch modifier.
The strongest common store-bought general ball in most mainline games.
The guaranteed capture ball. If the game allows the throw, the catch succeeds.
A special ball associated with Safari-style catching areas and later rare distribution.
A contest-linked ball originally used for Johto Bug-Catching Contest Pokémon.
An Apricorn ball that rewards using it on Pokémon with high Speed.
An Apricorn ball that scales up when your active Pokémon outlevels the wild Pokémon.
An Apricorn ball for Pokémon encountered through fishing or water-related conditions.
An Apricorn ball that changes catch odds based on the target Pokémon’s weight.
An Apricorn ball with a huge bonus for opposite-gender Pokémon of the same species as your active Pokémon.
A ball that starts the caught Pokémon with elevated friendship.
An Apricorn ball designed for Pokémon families connected to Moon Stone evolution.
A specialist ball that is much stronger against Water- and Bug-type Pokémon.
A water-location ball that rewards catching Pokémon in aquatic encounter contexts.
A specialist ball that is strongest on low-level Pokémon.
A specialist ball for catching another Pokémon from a species you already own.
A specialist ball that gets stronger as the battle goes longer.
A stylish ball that helps the caught Pokémon gain friendship faster.
A commemorative ball with standard catch performance and a distinct white design.
A specialist ball for dark conditions, usually night and cave encounters.
A comfort ball that fully heals the caught Pokémon after capture.
A specialist ball with a very strong first-turn catch bonus.
An event-focused ball commonly used to hold distributed special Pokémon.
A transfer-feature ball used for Pal Park catches, where capture is guaranteed.
A dream-themed ball that is strong on sleeping or drowsy Pokémon in modern rules.
A specialist ball made for Ultra Beasts, with a severe penalty on almost everything else.
A display ball used when a transferred Pokémon’s original ball is not supported in the destination game.
The Hisui-era baseline ball, built for overworld throwing in Pokémon Legends: Arceus.
A stronger Hisui-era field ball for routine captures in Pokémon Legends: Arceus.
The high-grade Hisui-era general ball for stronger field catches.
A light Hisui ball that flies farther and flatter for distant or airborne Pokémon.
An upgraded Feather Ball with better catch power and long-range throwing behavior.
The strongest long-range Hisui ball, built for fast, flat throws at distant targets.
A short-range Hisui ball that is better when the target is unaware of the player.
An upgraded Hisuian Heavy Ball for close, stealth-focused field catches.
The strongest short-range Hisui ball for unaware Pokémon.
A story-specific ball used for the climactic Origin Forme legendary capture in Pokémon Legends: Arceus.